Let visitors step into the exhibit.

Magic Mirror AR games and camera effects that put visitors inside the collection. The camera effect works as a photobooth or videobooth, and WebAR trails carry the visit around the site on visitors' phones.

Runs on
Magic Mirror
Plus
WebAR on phones
Souvenir
photo or video

Why it works

Visitors remember what they took part in.

  1. Bring collections to life

    Let visitors wear the armour, become the portrait, or stand beside the dinosaur. Taking part makes the story stick.

  2. Something for every age

    Short games and camera effects work for families, school groups, and adults, with no instructions needed.

  3. A souvenir that travels

    The photobooth gives visitors a photo or video they share, reaching people who haven't been yet.

How it runs

Magic Mirror plus WebAR, and what runs on each.

On a big screen on site

Magic Mirror →

  • Photobooth / videoboothCore

    Become the portrait, meet the dinosaur, step into the scene, and take the photo or video home.

  • AR gameCore

    Challenges themed to the exhibition, with a leaderboard for each day.

  • Virtual try-onAlso works

    Wear the armour, the crown, or the costume from the collection.

Plus · On people's own phones

WebAR →

  • AR gameAlso works

    Trails and challenges around the site, opened from QR codes on visitors' own phones.

  • Camera effectAlso works

    Exhibition looks visitors keep using at home after they leave.

  • Image tracking effectAlso works

    Artworks, exhibit labels, and gallery posters that come alive when visitors point their phone at them.

Examples

Ideas to start from.

  • Art gallery · Camera effect

    Become the portrait

    A mirror dressed as a gilt frame paints visitors in the style of the exhibition, labelled like a work in the collection.

  • Natural history · Camera effect

    Dino encounter

    A videobooth places visitors next to a life-size skeleton that turns to look at them. They scan to keep the clip.

  • Gallery · Image tracking

    The painting moves

    Visitors point their phone at a painting and its scene starts to move, with the story told inside the frame.

  • Theme park · AR game

    Queue-line mirror

    A mirror in the ride queue runs a game themed to the ride, with a leaderboard that resets each hour.

How it works

From your files to a live link.

Start from collection images, exhibition graphics, and your interpretation brief.

  1. 01

    Bring your files

    Drop in PSDs, Blender scenes, storyboards, or a quick sketch. Name layers clearly and add a short brief—that's what the agent works from.

  2. 02

    The agent builds it

    Your AI agent turns them into a working camera experience on Vincentt's camera foundation—hand, face, and body tracking, plus ready templates and assets.

  3. 03

    Preview it on a real phone

    Scan a QR code to test it through a real camera while it's being built. Pin feedback right on the live view so everyone sees the same thing.

  4. 04

    Publish to a link

    Go live on a web link people open in their browser, under your own domain if you like. Versions and analytics live in the Vincentt console.

Analytics

See what people did, and why some didn't.

Every experience reports to the Analytics tab in your Vincentt console. See your busiest days, and how long visitors stayed.

AR outcomes

Example figures
  • AR started80
  • AR failed5
  • Camera blocked4
  • Camera unavailable1
  • Left before AR15
Sessions100
Example of the console's AR outcomes panel: of 100 sessions, 80 started the camera experience, 5 failed because the camera was blocked or unavailable, and 15 left before it started.
  • By daySessions, visitors, and starts for every day, so you can spot your busiest moments.
  • By deviceDesktop, iPhone, and Android, and how the experience performed on each.
  • Visit lengthHow long people stayed: the typical visit, nine in ten, and the longest.

Counted honestly: the console shows what it could measure, and marks what it couldn't.

Questions, answered.

Do visitors need an app?

No. The mirror runs on site, and the WebAR trails open in visitors' phone browsers from a QR code.

What does a gallery mirror need?

A portrait screen, a webcam, and a computer running a browser in kiosk mode. The screen can be dressed to suit the gallery.

Can it change with each exhibition?

Yes. Publish a new release for each show and keep the same screens.

Is it suitable for children?

The experiences are designed for all ages. You decide what is captured and how photos are shared.

Make your next exhibition playable.

Bring your files, let the agent build it, test it on a real device, and publish it to a link. Free to start, no credit card needed.