Use cases

Camera experiences for every part of your business.

Virtual try-on, AR games, and camera effects, running as WebAR on people's phones or on a Magic Mirror on site.

Six use cases

Where camera experiences earn their place.

Coming next: XR Websites. Visitors wearing XR glasses tap Enter XR mode and explore your company website in the room around them.

Where it runs

On a phone, or on a mirror.

Every experience is a virtual try-on, an AR game, or a camera effect. Run it as WebAR on people's own phones, or on a Magic Mirror on site.

On people's own phones

WebAR →

Opens from a link or QR code in the phone's browser. Nothing to download, so it works from ads, posts, packs, posters, and emails.

  • Virtual try-on

    Face and hand tracking put glasses, make-up, hats, jewellery, or watches on the person in front of the camera.

  • AR game

    A short camera game played with face, hands, or body. Scores, timers, and leaderboards keep people playing.

  • Camera effect

    A branded face effect people pose with. Built to be captured and shared.

  • Camera world effect

    Places 3D products, characters, or scenes in the space around the visitor, through the phone's rear camera.

  • Image tracking effect

    Point the camera at a pack, poster, print, or label and it comes to life with animation, 3D, or video.

On a big screen on site

Magic Mirror →

A portrait screen with a camera that people walk up to and see themselves in. Built for stands, stores, galleries, and attractions.

  • Virtual try-on

    Face and hand tracking put glasses, make-up, hats, jewellery, or watches on the person in front of the camera.

  • AR game

    A short game played with face, hands, or body on the big screen. Scores and leaderboards keep people playing.

  • Photobooth / videobooth

    A branded look guests pose in. The mirror captures a photo or video, and guests scan a QR code to take it home.

At a glance

What runs where, by use case.

The same building blocks show up across the business. A game built for a campaign can run on the mirror at the launch event.

WebAR

  • Virtual try-onCore
  • AR gameAlso works well
  • Camera effectAlso works well
  • Camera world effectAlso works well
  • Image tracking effectAlso works well
Explore Advertising →

WebAR on phones Magic Mirror on site Core for this use case Also works well

How it works

From your files to a live link.

Every use case follows the same four steps, whether it ends up in an ad, on a mirror, or in a training module.

  1. 01

    Bring your files

    Drop in PSDs, Blender scenes, storyboards, or a quick sketch. Name layers clearly and add a short brief—that's what the agent works from.

  2. 02

    The agent builds it

    Your AI agent turns them into a working camera experience on Vincentt's camera foundation—hand, face, and body tracking, plus ready templates and assets.

  3. 03

    Preview it on a real phone

    Scan a QR code to test it through a real camera while it's being built. Pin feedback right on the live view so everyone sees the same thing.

  4. 04

    Publish to a link

    Go live on a web link people open in their browser, under your own domain if you like. Versions and analytics live in the Vincentt console.

Questions, answered.

What can camera experiences be used for?

Advertising, campaigns, events and activations, retail, museums and attractions, and training. The same building blocks, like virtual try-on, AR games, and camera effects, show up across all of them.

What's the difference between WebAR and Magic Mirror?

WebAR runs on people's own phones, opened from a link or QR code. Magic Mirror runs on a big screen with a camera on site, where people walk up and see themselves. Many projects use both: a mirror at the event and the same experience on guests' phones.

Do people need to download an app?

No. WebAR opens in the phone's browser, including Safari on iPhone, and Magic Mirror runs on the screen itself.

Pick a use case and build it this week.

Start from the files you already have. Preview on a real device, then publish to a link or your own domain. Free to start, no credit card needed.