Campaigns people play and share.

Branded AR games and camera effects that run as WebAR. People open them from a link, play in seconds, and send them on. Built from your campaign assets and live on your own domain.

Runs as
WebAR
Opens from
any link or QR
Lives on
your own domain

Why it works

Engagement is earned when people get to do something.

  1. Playing beats watching

    A game or camera effect gives people a reason to stay with your brand and a reason to come back for one more go.

  2. Built-in reach

    Every score and every capture is something people want to show their friends. Your audience becomes the distribution.

  3. No platform lock-in

    Social filters live inside one app. WebAR is a link that works from any post, page, pack, or poster.

How it runs

WebAR, and what runs on it.

On people's own phones

WebAR →

  • AR gameCore

    Catch, dodge, match, or race, played with face or hands, with a score worth beating.

  • Camera effectCore

    Branded looks and effects people capture and post to their stories.

  • Image tracking effectCore

    Packs, posters, and billboards that come alive when people point their camera at them.

  • Camera world effectAlso works

    Campaign characters and mascots that appear in people's own space, ready for a photo.

Examples

Ideas to start from.

  • FMCG · AR game

    On-pack challenge

    A QR code on the pack opens a 30-second catch game. The top score each week wins a prize, so people scan again.

  • Music · Camera effect

    Album launch look

    Fans step into the album's visual world as a camera effect and share it on release day.

  • Out-of-home · Image tracking

    Living poster

    Point a phone at the bus-stop poster and the campaign character steps out of it, ready for a photo.

  • Sport · AR game

    Penalty shoot-out

    Fans score goals with head movements and challenge their friends to beat them, ahead of the big match.

How it works

From your files to a live link.

Start from your key visual, characters, or campaign toolkit.

  1. 01

    Bring your files

    Drop in PSDs, Blender scenes, storyboards, or a quick sketch. Name layers clearly and add a short brief—that's what the agent works from.

  2. 02

    The agent builds it

    Your AI agent turns them into a working camera experience on Vincentt's camera foundation—hand, face, and body tracking, plus ready templates and assets.

  3. 03

    Preview it on a real phone

    Scan a QR code to test it through a real camera while it's being built. Pin feedback right on the live view so everyone sees the same thing.

  4. 04

    Publish to a link

    Go live on a web link people open in their browser, under your own domain if you like. Versions and analytics live in the Vincentt console.

Analytics

See what people did, and why some didn't.

Every experience reports to the Analytics tab in your Vincentt console. See how many people opened the link and started playing, and on which devices.

AR outcomes

Example figures
  • AR started80
  • AR failed5
  • Camera blocked4
  • Camera unavailable1
  • Left before AR15
Sessions100
Example of the console's AR outcomes panel: of 100 sessions, 80 started the camera experience, 5 failed because the camera was blocked or unavailable, and 15 left before it started.
  • By daySessions, visitors, and starts for every day, so you can spot your busiest moments.
  • By deviceDesktop, iPhone, and Android, and how the experience performed on each.
  • Visit lengthHow long people stayed: the typical visit, nine in ten, and the longest.

Counted honestly: the console shows what it could measure, and marks what it couldn't.

Questions, answered.

How do people find it?

Through any link or QR code: social posts, paid media, packaging, posters, emails, or your website.

Can it run on our own domain?

Yes. Publish under a Vincentt link or connect your own domain from the console.

Can the same game run at our launch event?

Yes. The game you built as WebAR can also run on a Magic Mirror on the stand. See Events & Activations.

Can we change it mid-campaign?

Yes. Publish a new release and everyone with the link gets the update. Nobody reinstalls anything.

Plan your next playable campaign.

Bring your files, let the agent build it, test it on a real device, and publish it to a link. Free to start, no credit card needed.