Ads people can try on.

Turn a scroll into a try-on. Shoppers tap your ad and the WebAR experience opens in their phone's browser, showing the glasses, lipstick, or watch on them through their own camera.

Runs as
WebAR
Opens from
the ad click
Install
none, it's a link

Why it works

A product shot can't answer “how will it look on me?”

  1. Close the doubt gap

    Seeing a frame on your own face answers the question a flat product image leaves open, before the shopper bounces to a competitor.

  2. Keep attention longer

    A try-on asks for a few seconds of play. That time with your product is time a static banner never gets.

  3. One creative, every channel

    Because WebAR is a link, the same experience works as the destination for social, display, search, and QR placements.

How it runs

WebAR, and what runs on it.

On people's own phones

WebAR →

  • Virtual try-onCore

    Best for eyewear, beauty, hats, jewellery, and watches.

  • AR gameAlso works

    A 15-second advergame that ends on the product and an offer.

  • Camera effectAlso works

    A launch look people screenshot and share from the ad.

  • Camera world effectAlso works

    Drop the product full size into the shopper's room, from a sofa to a pair of trainers.

  • Image tracking effectAlso works

    Print and out-of-home ads that come alive when scanned with the phone camera.

Examples

Ideas to start from.

  • Eyewear · Try-on

    Six frames, one swipe

    A social ad opens a try-on with six frames. Shoppers swipe between styles, then tap through to the product page for the one they liked.

  • Beauty · Try-on

    Shade finder

    A display ad opens a lipstick try-on with the full shade range, so shoppers compare tones on their own face before they buy.

  • Furniture · Camera world effect

    Sofa in your room

    A social ad places the sofa full size in the shopper's living room, in every fabric.

  • Drinks · AR game

    Catch the can

    A 15-second catch game in a social ad. The final score unlocks a discount code at the end.

How it works

From your files to a live link.

Start from your product renders or 3D models and your ad brief.

  1. 01

    Bring your files

    Drop in PSDs, Blender scenes, storyboards, or a quick sketch. Name layers clearly and add a short brief—that's what the agent works from.

  2. 02

    The agent builds it

    Your AI agent turns them into a working camera experience on Vincentt's camera foundation—hand, face, and body tracking, plus ready templates and assets.

  3. 03

    Preview it on a real phone

    Scan a QR code to test it through a real camera while it's being built. Pin feedback right on the live view so everyone sees the same thing.

  4. 04

    Publish to a link

    Go live on a web link people open in their browser, under your own domain if you like. Versions and analytics live in the Vincentt console.

Analytics

See what people did, and why some didn't.

Every experience reports to the Analytics tab in your Vincentt console. See how many ad taps turned into try-ons, and on which devices.

AR outcomes

Example figures
  • AR started80
  • AR failed5
  • Camera blocked4
  • Camera unavailable1
  • Left before AR15
Sessions100
Example of the console's AR outcomes panel: of 100 sessions, 80 started the camera experience, 5 failed because the camera was blocked or unavailable, and 15 left before it started.
  • By daySessions, visitors, and starts for every day, so you can spot your busiest moments.
  • By deviceDesktop, iPhone, and Android, and how the experience performed on each.
  • Visit lengthHow long people stayed: the typical visit, nine in ten, and the longest.

Counted honestly: the console shows what it could measure, and marks what it couldn't.

Questions, answered.

Where does the ad run?

Wherever you already buy media. The WebAR experience is a link, so you use it as the click destination for social, display, search, or out-of-home QR codes.

Do shoppers need to download an app?

No. The experience opens in the phone's browser and asks for camera access. That's it.

What products can be tried on?

Anything worn on the face, head, or hands works well: glasses, make-up, hats, earrings, rings, and watches.

What do I need to supply?

Product images or 3D models, your brand assets, and a short brief. The agent builds from those files.

Launch your first try-on ad.

Bring your files, let the agent build it, test it on a real device, and publish it to a link. Free to start, no credit card needed.